optimization
[AudioSource] Fix Rapid-Fire Audio Distortion in Update Loop
Solution
Unity 2017.1.x - Unity 6.3.x
Published Wed, Mar 25
An AudioClip intended to play once upon a specific game state condition exhibits harsh metallic distortion and continuous unending playback. The issue persists despite the AudioClip appearing correct in the Inspector and functioning normally in isolation.
Quick-Fix
Prevent AudioSource.PlayOneShot() from stacking multiple instances per frame by gating the execution with a boolean flag inside Update().
using UnityEngine;
using UnityEngine.UIElements;
public class MatchAudioManager : MonoBehaviour
{
[SerializeField] private AudioClip winClip;
private AudioSource audioSource;
private bool isGameOver = false;
private int currentScore = 0;
private int targetScore = 10;
void Awake()
{
audioSource = GetComponent<AudioSource>();
}
void Update()
{
// Check if condition is met and ensure the logic only runs once
if (!isGameOver && currentScore >= targetScore)
{
HandleWinState();
}
}
private void HandleWinState()
{
// Set flag to true immediately to block subsequent frames
isGameOver = true;
audioSource.PlayOneShot(winClip);
Debug.Log("Win audio triggered once.");
}
public void ResetGame()
{
isGameOver = false;
currentScore = 0;
}
}
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