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[Build Pipeline] Builds Stall After Forced Cancellation

Under Audit

memory managementtroubleshootingvr development

Unity 2021.3.x - Unity 2023.x

Published Sat, Mar 14

A recurrent build process failure can occur in your project after a previous build process was cancelled mid-completion, despite common troubleshooting steps.

Issue

 A build process can consistently fail in your project after a prior build process was cancelled during execution. Common troubleshooting steps, such as deleting the Library, Obj, Temp, and Logs folders, or clearing the Unity Hub package cache, do not resolve the issue. This problem appears to be specific to your project, as a new project successfully completes a build process, and the necessary installation paths are confirmed to exist.

Experimental Fixes
  • Verify that all Unity Editor processes are terminated in Task Manager (Windows) or Activity Monitor (macOS) after a cancellation.
  • Attempt to Reimport All assets via Assets > Reimport All to refresh project metadata.
  • Check Build Settings for any specific configuration that might be corrupted or incorrectly set, particularly the Output Path.

Editor's Note:

The above fixes have not been verified by our audit team yet. They are provided exclusively for your own technical research. We recommend creating a backup of your project before proceeding with any attempts. Utilize at your own discretion!

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Content inspired by a Unity discussion post.