editor
[Multiplayer] Differentiate Main vs Cloned Editor Instances
Solution
Unity 2022.3.x - Unity 6.3.x
Published 30 days ago
Identifying the primary Unity Editor instance versus virtual project clones is difficult when initialization logic must only occur once. In multiplayer testing scenarios, secondary instances may trigger redundant CurrentPlayer.IsMainEditor checks, attempt to access shared database resources, or load assets simultaneously, causing file access conflicts and performance degradation within the Unity.Multiplayer.Playmode environment.
Quick-Fix
To detect the primary editor instance, query the CurrentPlayer.IsMainEditor boolean property located within the Unity.Multiplayer.Playmode namespace.
using Unity.Multiplayer.Playmode;
using UnityEditor;
using UnityEngine;
public static class yourStartupManager
{
[InitializeOnLoadMethod]
private static void OnEditorLoad()
{
if (CurrentPlayer.IsMainEditor)
{
// Execute startup sequence or main instance-specific logic
Debug.Log("This is the main editor instance.");
}
else
{
// Execute logic for virtual/cloned instances, if any
Debug.Log("This is a virtual/cloned editor instance.");
}
}
}
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Content inspired by a Unity discussion post.