graphics
[Lighting] Resolving Shadow Acne and Dark Lines on Meshes
Solution
Unity 2021.3.x - Unity 6.3.x
Published Tue, Mar 24
When importing 3D models into Unity from external modeling software such as Blender, dark lines may appear along the edges of the mesh, often coinciding with quad boundaries.
Initial attempts to correct this by applying smoothing groups in the source software or modifying normal generation settings in your FBX import settings typically do not resolve the issue.
Quick-Fix
Dark lines appearing on imported 3D models are typically resolved by adjusting the Depth Bias and Normal Bias properties of the Light component to eliminate shadow acne.
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Content inspired by a Unity discussion post.