UI Toolkit Unicode Sprites Not Showing
Under Audit
Unity 2021.3.x - Unity 6.x
Published 12 days ago
When attempting to include sprites in UI Toolkit labels using unicode escape sequences, the sprite fails to render, displaying only the unicode character text, while the standard
When attempting to include sprites in UI Toolkit labels using unicode escape sequences, the sprite fails to render, displaying only the unicode character text. While using the standard <sprite> tag within a UI Toolkit label correctly displays the assigned sprite, utilizing a unicode escape sequence, such as \U00F1F60A, where the sprite is assigned to 0xF1F60A in your sprite asset, does not render the sprite graphic. Instead, the raw unicode text is shown. This behavior indicates a potential issue with UI Toolkit's interpretation or rendering of unicode sprite references, particularly when contrasting it with the functional <sprite> tag.
- Ensure the Font Asset used by the
UI Toolkitlabel has the unicode character (glyph) correctly imported and mapped to the sprite. - Verify that the sprite asset containing the sprite assigned to the unicode value (
0xF1F60A) is correctly referenced and configured within yourUI Toolkitsetup, potentially within aTextMeshProFont Asset. - Confirm that the
<sprite>tag syntax is correctly used if the intent is to reference the sprite by name or index rather than a direct unicode mapping when unicode parsing is not behaving as expected.
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