[ImportedMesh] Mesh Helper Set Point Sequence Failure
Under Audit
Unity 2022.3.x - Unity 6.1.x
Published 26 days ago
The Set point sequence functionality within the mesh helper workflow fails to respond when applied to an imported Mesh in a new scene, despite working correctly in sample scenes.
When attempting to utilize the mesh helper workflow with an imported Mesh asset, the Set point sequence functionality does not activate as expected. While the process functions correctly within a sample scene, recreating the workflow in a new scene with the same imported Mesh asset fails. The process involves importing the Mesh, assigning it to a material, assigning the mesh node to a tree node, assigning the material to both the mesh node and the mesh, adding the mesh helper and correctly positioning its start (S) and end (E) points. Upon clicking Set point sequence, a yellow square appears around the screen, indicating an active state. However, left-clicking on the Mesh to define the spine does not yield any response or visual change.
- Ensure the imported
Meshasset hasRead/Write Enabledchecked in its Import Settings. - Verify that the
Meshobject in the scene has aMesh Collidercomponent attached and enabled, as themesh helpermay rely on raycasting for interaction. - Confirm that the
Meshis on a visible layer and not obstructed by other objects or UI elements that could interfere with editor input.
Editor's Note:
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